package
{
	import com.demonsters.debugger.MonsterDebugger;
	
	import flash.display.Sprite;
	
	import net.hires.debug.Stats;
	
	import screens.InGame;
	import screens.Welcome;
	
	import starling.core.Starling;
	
	[SWF(frameRate="60", width="800", height="600", backgroundColor="0x333333")]
	public class HungryHero extends Sprite
	{
		private var _starling:Starling;
		public function HungryHero()
		{
			addChild( new Stats() );
			MonsterDebugger.initialize(this);
			_starling = new Starling(Game, stage);
			_starling.antiAliasing = 1;
			_starling.start();
		}
	}
}